Fixed an NA version exclusive issue where skill randomizing went completely haywire.Ike can’t become classes that can’t fight.Skill randomizing, fixed the main bug, might be some bugs hiding under it still, idk.The system.cmp simultaneous access issue should be fixed now.
You can then re-build the iso with the fixes, it will work with the old save. You are then free to open the editor back up to (now for real) re-apply the enemy growth increase. That should fix everything up, except Illyana past her recruitment.
I added a fixing case for updating to v1.1 without re-randomizing: Open the new version of the editor, go to Illyana, press apply, set the enemy growth to 0, then save and quit. Fixed enemy growth increase instead setting them to 0.You need the whole “FE9 Character Editor and Randomizer” folder: !AsfU3qRjcTTdhi8Mglgc0qgyEr-C You can find it in my Onedrive public folder.
I can make units t-pose at each other for combat, and in the full battle animations that makes them go by in a flash, but not so for map animations sadly. Same as above, just putting them in the empty slots is not reflected in game. Just putting the items in the dispos entries is not reflected in game, seems like everyone’s number of weapons/items is hardcoded somewhere. Allowing more items in starting inventories.Marcia and Jill are moved to appear in spots where they can be reached without flight.Īs for the features i still can’t figure out: Laguz have a Laguz Stone as their starting weapon (i tested, it works). Laguz classes are handled by counting 1 laguz level = 2 beorc levels, and weapon ranks are assigned by level too. The randomizer creates a log with the changed values in it, as well as one with only the growths for avoiding spoilers.īases and Growths both swap Str and Mag so the higher one matches the class’s weapon type.Ĭlass randomizing has some nuances: A character’s highest weaponrank is applied to the new class’s primary weapon, and the last item in their inventory becomes an Iron weapon for their new class. Weapons and Items - Only replacing, no adding.Name ID - Doesn’t let you input a new name, just which name already in the game gets used.Class - Automatically changes the models to class defaults.Weapon ranks - What weapons you can actually use is class based though.I’ve done what i can in the way of hint tooltips and ensuring people don’t break anything. Then GCrebuilder can be used to rebuild the ISO.
All the decompressing/recompressing of relevant files is handled automatically with a modified version of Nintenlord’s compressor, including automatic recompressing if you exit without saving with the X button. It takes a PAL and US FE9 root folder, that can be extracted with GCTool (remember to mark “Also extract header, apploader, DOL, and TOC”).